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Unmoved by statistical analysis and provincial opinionating, Victory is concerned with the eternal glories and ignominies of players and pursuits the world over. Calling on an elite roster of like-minded contributors, Victory provides a forum for work that is unapologetically enthusiastic and uncompromisingly personal. It encompasses oral histories and personal essays, photographs and illustrations, films and animations, embracing story-telling methods both classic and not-yet-invented. Victory speaks to an audience that like its architects can distinguish the enduring from the fleeting and is ruled, above all, by an irrepressible curiosity.
It is widely accepted that there exists a region or locus of maximal resource allocation in visual perception--sometimes referred to as the spotlight of attention. We have argued that even if there is a single locus of processing, there must be multiple loci of parallel access--several places in the visual field must be indexed at once and these indexes can be used to determine where attention is allocated. We have carried out a variety of studies to support these ideas, including experiments showing that subjects can track multiple independent moving targets in a field of identical distractors, that the enhanced ability to detect changes occurring on these targets does not accrue to nontargets nor to items lying inside the convex polygon that they form (so that a zoom-lens of attention does not fit the data). We have used a visual search paradigm to show that (serial or parallel) search can be confined to a subset of indexed items and the layout of these items is of little importance. We have also studied the phenomenon known as subitizing and have shown that subitizing occurs only when items can be preattentively individuated and in those cases location precuing has little effect, compared with when counting occurs, which suggests that subitizing may be carried out by counting active indexes rather than items in the visual field. And finally we have run studies showing that a certain motion effect that is sensitive to attention can occur at multiple precued loci. We believe that this evidence suggests that there is an early preattentive stage in vision where a small number of salient items in the visual field are indexed and thereby made readily accessible for a variety of visual tasks.
Does Animation helps build richer, more vivid, and more understandable visualizations, or simply confuse things?
In this paper, we describe an empirical investigation of the utility of several perceptual properties of motion in information-dense displays applied to notification. Notification relates to awareness and how dynamic information is communicated from the system to the user. Key to a notification technique is how easily the notification is detected and identified. Our initial studies show that icons with simple motions, termed moticons, are effective coding techniques for notification and in fact are often better detected and identified than colour and shape codes, especially in the periphery. A subsequent experiment compared the detection and distraction effects of different motion types in several task conditions. Our results reveal how different attributes of motion contribute to detection, identification and distraction and provide initial guidelines on how motion codes can be designed to support awareness in information-rich interfaces while minimizing unwanted side effects of distraction and irritation.
The proliferation of information on the Internet poses a significant challenge on humans' limited attentional resources. To attract online users' attention, various kinds of animation are widely used on websites. Despite the ubiquitous use of animation, there is an inadequate understanding of its effect on attention. Focusing on flash animation, this study examines its effects on online users' performance and perceptions in both taskrelevant and task-irrelevant information search contexts by drawing on the visual search literature and two theories from cognitive psychology. In the task-relevant context, flash is applied on the search target; while in the task-irrelevant context, flash is applied on a nontarget item. The results of this study confirm that flash does attract users' attention and facilitates quicker location of the flashed target item in tightly packed screen displays. However, there is no evidence that attracting attention increases recall of the flashed item, as is generally presumed in practice, and may even decrease the overall recall. One explanation is that when users have to use their limited attentional resources on suppressing the distraction of flash, they will have less mental resources to process information. Moreover, the results suggest that processing information about an item depends not only on the attention it attracts per se, but also on the attention that other items on the same screen attract. While flashing an item may not increase the recall of that item, it can reduce the recall of other items (especially the nontarget items) on the screen. Finally, flash has negative effects on users' focused attention and attitude towards using the website. These results have implications for website interface design, online product promotion, online advertising, and multimedia training systems, among others.
The agency worked with Tina Brown to bring The Daily Beast to life. When Vogue wanted to create its online presence the final deal was hammered out directly between Code and Theory co-founder Brandon Ralph and iconic Vogue Editor-in-Chief Anna Wintour.
Jef Raskin wrote "The Humane Interface" about the fundamental issues of interaction design for usability of any computer based system.
A summary of design rules
Разработчик пользовательских интерфейсов Stripe Майкл Виллар опубликовал в своем блоге материал, в котором рассказал о том, как команда платежного стартапа смогла улучшить юзабилити форм оплаты, добавив в них элементы анимации, и привел соответствующие примеры.
Socialbakers (preferred Facebook marketing developer) is a company offering monitoring and tracking tools for analysis of social networks that are used for comparing social media stats and metrics.
Remix and share web pages instantly (bookmarklet)
Хекслет – свободный онлайн-университет. Мы проводим бесплатные курсы по программированию и смежным дисциплинам. Видео-лекции, тесты, упражнения, домашние задания и активное сообщество студентов – все это наш с вами Хекслет.
Особенности Хекслета: активное участие преподавателей, живое общение со студентами и концентрация на практических занятиях.
Type on Screen: an uneasy relationship from the beginning
An “affordance” is a perceived signal or clue that an object may be used to perform a particular action. A chair sits at around knee height and appears to provide support. It affords sitting. A toothbrush has a handle a little longer than the human palm. It affords gripping. via Pocket
The long awaited follow-up to our all-time bestsellerThinking with Type is here. Type on Screen is the definitive guide to using classic typographic concepts of form and structure to make dynamic compositions for screen-based applications. Covering a broad range of technologies, from electronic publications and websites to videos and mobile devices, this hands-on primer presents the latest information available to help designers make critical creative decisions, including how to choose typefaces for the screen, how to style beautiful, functional text and navigation, how to apply principles of animation to text, and how to generate new forms and experiences with code-based operations. Type on Screen is an essential design tool for anyone seeking clear and focused guidance about typography for the digital age.
If you think it’s crowded now, just wait! The Web is heading toward its own year-end calamity unless some skillful maneuvering is applied — quickly.
Animations are seen in many web sites throughout the Internet. Ease of use is considered as a possible reason for the growing use such multimedia feature in designing of web sites. While animations are ubiquitous in the Web environment, there is an inadequate understanding of its effect on user's attention. Animations are advantages of information technology for web designers, but important questions remain about whether animations work in all situations and for all users. Focusing on web animation, this paper reviews literature and at the end it extracts guide lines for better designing of websites.
The Interaction Design Lab is the research laboratory of the Interface Design programme at the University of Applied Sciences in Potsdam, Germany. The lab is a space for international interaction design experts from industry and academia. It provides an interface between education, research and development, transfer of technology, design and knowledge and provides a space for multi-disciplinary projects.
This standard outlines the requirements and recommendations for making BBC websites accessible with respect to editorial content and user experience. Other technical aspects of accessibility are covered in the technical standards, e.g. Semantic Mark-up, CSS, Javascript, XHTML, etc. Other aspects of accessibility are covered in separate standards, e.g. subtitles, use of colour, flicker and movement, games, keyboard access, text equivalents, text links etc.
Listed below are our design principles and examples of how we’ve used them so far. These build on, and add to, our original 7 digital principles.