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Patterns.dev is a free book on design patterns and component patterns for building powerful web apps with vanilla JavaScript and React.
Red Pen Reviews publishes the most informative, consistent, and unbiased health and nutrition book reviews available, free of charge. We exist to help you evaluate the information quality of the books you read or are thinking about buying.
77 выдающихся травелогов от Афанасия Никитина до Эдуарда Лимонова
Введение в SVG-анимацию, фрагмент книги Сары Дрэснер, которая выйдет в O’Reilly весной 2017 —… https://t.co/hIZ36nIj8T
Three years ago, my colleagues and I in O’Reilly Media’s Production department made the decision to rearchitect our print-publishing software toolchain to support typesetting print books in HTML and CSS. Doing print layout with web technology was a fairly radical notion at the time (and still is today!), especially in traditional publishing-industry circles where commercial desktop-publishing software continues to hold sway. But we were convinced that aligning our publishing tech with the web stack would pay dividends. Short-term, we knew it would enable us to simultaneously produce print and digital media more efficiently. And long-term, we felt that placing our bets on HTML+CSS was the best way to future-proof our workflows as electronic publishing, both online and offline, continued to evolve.
Transitioning to HTML as our canonical content source format immediately allowed us to realize many benefits, including Web-based authoring and a digital-first approach to next-gen ebook development. Building print templates in CSS also proved to be surprisingly straightforward, once we got up to speed on Paged Media, and the particular dialect of it spoken by our PDF formatter software.
A guide to writing style sheets for large scale, rapidly changing, long-lived web projects
React, despite being a young library, has had a significant impact on the front-end development community. It introduced concepts, such as the virtual DOM, and made the community understand the power of components. Its component oriented design approach works well for the web. But React isn't limited to the web. You can use it to develop mobile and even terminal user interfaces.
While philosophers of mind have been arguing over the status of mental representations in cognitive science, cognitive scientists have been quietly engaged in studying perception, action, and cognition without explaining them in terms of mental representation. In this book, Anthony Chemero describes this nonrepresentational approach (which he terms radical embodied cognitive science), puts it in historical and conceptual context, and applies it to traditional problems in the philosophy of mind. Radical embodied cognitive science is a direct descendant of the American naturalist psychology of William James and John Dewey, and follows them in viewing perception and cognition to be understandable only in terms of action in the environment. Chemero argues that cognition should be described in terms of agent-environment dynamics rather than in terms of computation and representation. After outlining this orientation to cognition, Chemero proposes a methodology: dynamical systems theory, which would explain things dynamically and without reference to representation. He also advances a background theory: Gibsonian ecological psychology, “shored up” and clarified. Chemero then looks at some traditional philosophical problems (reductionism, epistemological skepticism, metaphysical realism, consciousness) through the lens of radical embodied cognitive science and concludes that the comparative ease with which it resolves these problems, combined with its empirical promise, makes this approach to cognitive science a rewarding one. “Jerry Fodor is my favorite philosopher,” Chemero writes in his preface, adding, “I think that Jerry Fodor is wrong about nearly everything.” With this book, Chemero explains nonrepresentational, dynamical, ecological cognitive science as clearly and as rigorously as Jerry Fodor explained computational cognitive science in his classic work The Language of Thought.
The Accessibility Toolkit is a collaboration between BCcampus and CAPER-BC. The goal of the Accessibility Toolkit is to provide the resources needed so that each content creator, instructional designer, educational technologist, librarian, administrator, teaching assistant, etc. has the opportunity to create a truly open and accessible textbook. An open textbook that is free and accessible for all students.
GitBook is a modern publishing toolchain. Making both writing and collaboration easy.
After more than a decade of Web usability research, we literally have thousands of guidelines for making better websites. But what are the most important ones that all designers need to know? That's whatPrioritizing Web Usability is about. A second goal of the book is to update the early Web usability guidelines we published in the 1990s. All the guidelines found since 2000 continue to hold, but what about findings from the studies we conducted 1994 to 1999? The book compares these old studies with more recent ones and explains which of the old guidelines should still be followed. 406 pages, heavily illustrated, in full color. (New Riders Press, Berkeley CA.)
When we examine the ethnographic interview as a speech event, we see that it shares many features with the friendly conversation. In fact, skilled ethnographers often gather most of their data through participant observation and many casual, friendly conversations. They may interview people without their awareness, merely carrying on a friendly conversation while introducing a few ethnographic questions.
What people say they believe and say that they do are often contradicted by their behavior. A large body of scientific literature documenting this disparity exists, and we can all likely summon examples from our own lives. Given the frequency of this very human inconsistency, observation can be a powerful check against what people report about themselves during interviews and focus groups.
Remote studies allow you to recruit subjects quickly, cheaply, and immediately, and give you the opportunity to observe users as they behave naturally in their own environment. In Remote Research, Nate Bolt and Tony Tulathimutte teach you how to design and conduct remote research studies, top to bottom, with little more than a phone and a laptop.
Paperpile is like Gmail for your papers - a modern and efficient reference manager for the web.
As the world deals with increasing complexity — in issues of sustainability, finance, culture and technology — business and governments are searching for a form of problem solving that can deal with the unprecedented levels of ambiguity and chaos. Traditional "linear thinking" has been disparaged by the popular media as being inadequate for dealing with the global economic crisis. Standard forms of marketing and product development have been rejected by businesses who need to find a way to stay competitive in a global economy. Yet little has been offered as an alternative. It is not enough to demand that someone "be more innovative" without giving him the tools to succeed.
Generative design research is an approach to bring the people we serve through design directly into the design process in order to ensure that we can meet their needs and dreams for the future. The book introduces an emerging domain of design that is of immense interest today not only to the academic design research community but also to those in the business community charged with the development of human-centred products, systems, services, and environments. There are no other books with this focus and coverage currently available.
All design is situated—carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences.
Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented include a problem- and project-based approach to design studies; a “Wheel of Rituals” intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.
We're filling up the world with technology and devices, but we've lost sight of an important question: What is this stuff for? What value does it add to our lives? So asks author John Thackara in his new book, In the Bubble: Designing for a Complex World. These are tough questions for the pushers of technology to answer. Our economic system is centered on technology, so it would be no small matter if "tech" ceased to be an end-in-itself in our daily lives. Technology is not going to go away, but the time to discuss the end it will serve is before we deploy it, not after. We need to ask what purpose will be served by the broadband communications, smart materials, wearable computing, and connected appliances that we're unleashing upon the world. We need to ask what impact all this stuff will have on our daily lives. Who will look after it, and how?
In the Bubble is about a world based less on stuff and more on people. Thackara describes a transformation that is taking place now—not in a remote science fiction future; it's not about, as he puts it, "the schlock of the new" but about radical innovation already emerging in daily life. We are regaining respect for what people can do that technology can't. In the Bubble describes services designed to help people carry out daily activities in new ways. Many of these services involve technology—ranging from body implants to wide-bodied jets. But objects and systems play a supporting role in a people-centered world. The design focus is on services, not things. And new principles—above all, lightness—inform the way these services are designed and used. At the heart of In the Bubble is a belief, informed by a wealth of real-world examples, that ethics and responsibility can inform design decisions without impeding social and technical innovation.