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Unmoved by statistical analysis and provincial opinionating, Victory is concerned with the eternal glories and ignominies of players and pursuits the world over. Calling on an elite roster of like-minded contributors, Victory provides a forum for work that is unapologetically enthusiastic and uncompromisingly personal. It encompasses oral histories and personal essays, photographs and illustrations, films and animations, embracing story-telling methods both classic and not-yet-invented. Victory speaks to an audience that like its architects can distinguish the enduring from the fleeting and is ruled, above all, by an irrepressible curiosity.
Getting ideas on demand is hard.
Niice is a tool to help you find that spark.
Launched in 1980, i-D has built a reputation for being a consistent source of inspiration for all involved in fashion culture.
The purpose of Meaningful Transitions is to illustrate the process of the interaction and the structure of the user interface. They focus on specific events, or clarifying the user's interaction by animation. All transitions are divided into six categories in order to differentiate between their application. The aim is to present a scaleable collection of existing transitions. The transitions are shown in an abstract visualization to clarify their purposes, these visualizations also contain concrete examples. A closer look at a transition offers more information on the field of use, the mental model, the consistency, the cognitive benefit, and the illusion. see more
It is widely accepted that there exists a region or locus of maximal resource allocation in visual perception--sometimes referred to as the spotlight of attention. We have argued that even if there is a single locus of processing, there must be multiple loci of parallel access--several places in the visual field must be indexed at once and these indexes can be used to determine where attention is allocated. We have carried out a variety of studies to support these ideas, including experiments showing that subjects can track multiple independent moving targets in a field of identical distractors, that the enhanced ability to detect changes occurring on these targets does not accrue to nontargets nor to items lying inside the convex polygon that they form (so that a zoom-lens of attention does not fit the data). We have used a visual search paradigm to show that (serial or parallel) search can be confined to a subset of indexed items and the layout of these items is of little importance. We have also studied the phenomenon known as subitizing and have shown that subitizing occurs only when items can be preattentively individuated and in those cases location precuing has little effect, compared with when counting occurs, which suggests that subitizing may be carried out by counting active indexes rather than items in the visual field. And finally we have run studies showing that a certain motion effect that is sensitive to attention can occur at multiple precued loci. We believe that this evidence suggests that there is an early preattentive stage in vision where a small number of salient items in the visual field are indexed and thereby made readily accessible for a variety of visual tasks.
Does Animation helps build richer, more vivid, and more understandable visualizations, or simply confuse things?
In this paper, we describe an empirical investigation of the utility of several perceptual properties of motion in information-dense displays applied to notification. Notification relates to awareness and how dynamic information is communicated from the system to the user. Key to a notification technique is how easily the notification is detected and identified. Our initial studies show that icons with simple motions, termed moticons, are effective coding techniques for notification and in fact are often better detected and identified than colour and shape codes, especially in the periphery. A subsequent experiment compared the detection and distraction effects of different motion types in several task conditions. Our results reveal how different attributes of motion contribute to detection, identification and distraction and provide initial guidelines on how motion codes can be designed to support awareness in information-rich interfaces while minimizing unwanted side effects of distraction and irritation.
The proliferation of information on the Internet poses a significant challenge on humans' limited attentional resources. To attract online users' attention, various kinds of animation are widely used on websites. Despite the ubiquitous use of animation, there is an inadequate understanding of its effect on attention. Focusing on flash animation, this study examines its effects on online users' performance and perceptions in both taskrelevant and task-irrelevant information search contexts by drawing on the visual search literature and two theories from cognitive psychology. In the task-relevant context, flash is applied on the search target; while in the task-irrelevant context, flash is applied on a nontarget item. The results of this study confirm that flash does attract users' attention and facilitates quicker location of the flashed target item in tightly packed screen displays. However, there is no evidence that attracting attention increases recall of the flashed item, as is generally presumed in practice, and may even decrease the overall recall. One explanation is that when users have to use their limited attentional resources on suppressing the distraction of flash, they will have less mental resources to process information. Moreover, the results suggest that processing information about an item depends not only on the attention it attracts per se, but also on the attention that other items on the same screen attract. While flashing an item may not increase the recall of that item, it can reduce the recall of other items (especially the nontarget items) on the screen. Finally, flash has negative effects on users' focused attention and attitude towards using the website. These results have implications for website interface design, online product promotion, online advertising, and multimedia training systems, among others.
Suspends background old tabs automatically to save memory usage.
Direct manipulation has been lauded as a good form of interface design, and some interfaces that have this property have been well received by users. In this article we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces. We identify two underlying phenomena that give rise to the feeling of directness. One deals with the information processing distance between the user's intentions and the facilities provided by the machine. Reduction of this distance makes the interface feel direct by reducing the effort required of the user to accomplish goals. The second phenomenon concerns the relation between the input and output vocabularies of the interface language. In particular, direct manipulation requires that the system provide representations of objects that behave as if they are the objects themselves. This provides the feeling of directness of manipulation.
Celebrating animations of interest in software user interfaces.
UX Movement is a user experience blog that shows how good and bad interface design practices affect user behavior. We believe that a clear, fast and easy-to-use interface is the greatest user experience. It’s the UX designer’s job to make this happen.
The agency worked with Tina Brown to bring The Daily Beast to life. When Vogue wanted to create its online presence the final deal was hammered out directly between Code and Theory co-founder Brandon Ralph and iconic Vogue Editor-in-Chief Anna Wintour.
If you're considering or actively building Ajax/RIA applications, you should consider the Uncanny Valley of user interface design. When you build a "desktop in the web browser"-style application, you're violating users' unwritten expectations of how a web application should look and behave. This choice may have significant negative impact on learnability, pleasantness of use, and adoption.
Just as MIT pushes at the frontiers of scientific inquiry, it is the mission of the List Visual Arts Center, located on the campus of MIT, to explore challenging, intellectually inquisitive, contemporary art making in all media.
Jef Raskin wrote "The Humane Interface" about the fundamental issues of interaction design for usability of any computer based system.
A summary of design rules
UXPin is the UX Design Platform that gets it right.
Разработчик пользовательских интерфейсов Stripe Майкл Виллар опубликовал в своем блоге материал, в котором рассказал о том, как команда платежного стартапа смогла улучшить юзабилити форм оплаты, добавив в них элементы анимации, и привел соответствующие примеры.
Achtung Mode is Germany’s directional fashion magazine. Founded 2003 in Berlin, the editorial spotlight is on what is happening creatively in Germany, Switzerland and Austria and covers fashion movements from around the world. Achtung Mode’s editorial team attends all major international fashion weeks with focus on Paris, New York, London and Milan. As Achtung is published only twice a year, a lot of what our editors, photographers, authors and stylists see during the season does not make it into the printed version which aims to be timeless. Therefore, we have rethought Achtung Mode Online to expand our coverage with runway reviews and behind-the-scenes stories which are more of the moment.
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