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Over the last two decades, interaction design has emerged as a design discipline alongside traditional design disciplines such as graphics design and furniture design. While it is almost tautological that furniture designers design furniture, it is less obvious what the end product of interaction design is. Löwgren's answer is "interactive products and services" (Löwgren 2008). This narrows it down, but leaves open the question of what it means for something to be interactive.
В тот момент, когда начиналась разработка HTML Academy, мы достаточно серьёзно играли в WOW, да и, вообще, были поклонниками игр Blizzard со стажем. Поэтому с игровыми механиками были знакомы достаточно хорошо, хотя сами этого не подозревали. Многие интересные механизмы появились в академии, как нам казалось, сами по себе. Но позже выяснилось, что на самом деле они называются «игровыми механиками», а мы их неосознанно взяли из игровой практики.
Фронтенд-дизайнеры и разработчики используют CSS для создания стилей, позиционирования элементов — в общем, для того, чтобы сайты выглядели красиво. Часто CSS применяют и для добавления движений на веб-страницы, хотя дело обычно не идёт дальше плавных переходов или анимации. На самом деле анимация может быть мощным инструментом, который позволяет посетителям сайта и клиентам легче взаимодействовать с интерфейсом продукта и быстрее добиваться своих целей. Этого можно достичь, если следовать в своей работе некоторым основополагающим принципам.
The world of digital design is one of the most exciting, fast-moving and important sectors of the creative industries. In February 2015, we are exploring this world, through profiles of some of the most interesting international practitioners and features reflecting prevalent themes and ongoing digital design discussions.
We might not like to admit it but deception is deeply entwined with life on this planet. Insects evolved to use it, animals employ it in their behavior, and of course, we humans use it to manipulate, control, and profit from each other. via Pocket
Why it's time to rethink visual storytelling on the web from the bottom up
Before you throw out the old and bring in the new, make sure you have solid evidence that doing so is necessary to achieve user-centered goals.
Layout seems to be a hot topic at the moment, mostly prompted by the ALA redesign and the numerousdiscussions of the choice by Jasonand the ALA team to go 1024 for a fixed width. I’m not going to go into my thoughts on ALA in too much depth here, there’s been a lot of that already, but it seems like the right time to get this article out.
For all of the advantages the web has with distribution of content, I’ve always lamented the handiness of theWYSIWYG design tools from the print publishing world. When I set out to redesign my personal website, I wanted to have some of the same abilities that those tools have, laying out pages how I saw fit, and that meant a flexible system for dealing with imagery.
My eyes puked from the motion sickness of not-knowing-where-to-look-oh-my-god-everything-is-everywhere-ness of the page. It’s a typical case of ‘designed for developers, by developers’, and I’m sure most regular Stack Overflow users have got used to it and don’t mind. Perhaps they even like it. But a little bit of care over the design could make a huge impact on usability for newcomers, and regular users too.
Previously I wrote about clarity being the most important characteristic of a great interface. Let’s talk about icons now. They’re an essential part of many user interfaces. The thing is: more often than not, they break clarity.
Почему нативные приложения — говно, а веб-приложения рулят
How do we make navigation as simple and predictable as possible? As explained in part 1311 of this series, the first two steps are to structure content in a way that naturally narrows the navigation options, and to explain those options in a way that minimizes the cognitive load on users. via Pocket
Want to see just how inhumane most of our web apps and sites are? Imagine those web apps and sites as human beings with whom you are trying to have a civil conversation. You’ll find that most of them are rather … inhumane! via Pocket
In today’s world of infinite-scrolling websites and touch devices, you must understand interaction design in order to create user experiences that feel fluid and life-like. As described in Interaction Design Best Practices Vol. via Pocket
People will use tools you give to them in the most unexpected, but still effective to them ways
If you’re working on any kind of redesign project involving a large amount of content, such as that of a website, intranet or mobile site, one of the first tasks you’ll need to perform is a content audit.
I say need, not want—a content audit isn’t something you’re necessarily going to want to tackle. It’s one of those un-sexy, tedious jobs that hardly anyone talks about. But you can’t undertake a redesign of a content-heavy site without it.
IT-интерфейсы часто растут из физических. Например, вот аппаратные чекбоксы: Стоит упомянуть пакетик сахара. via Pocket
Чтобы научиться дизайну, мы записались на курс Design 101 от trydesignlab.com. Первые уроки были посвящены визуальной иерархии. via Pocket